If the game got to the stage of production, this does not mean that it will live to the release. So it happened with GNOMAGEDDON, which was supposed to become an exclusive for PlayStation 4 from the internal studio Sony.
The story was excavated Liam Robertson (Liam Robertson), author of the DIDYOUKNOWGAMING channel? GNOMAGEDDON lit up in the press in 2015, when Sony registered the corresponding brand. Even bold assumptions slipped that it was a new game from SUCKER PUNCH, Developers of the series Infamous.
However, the reality was more modest. GNOMAGEDDON – The child of the studio Sony San Diego, which was given "green light" at the same time Kill Strain. Both games were supposed to be distributed according to the conditionally paid scheme. But if Kill Strain I still got to the release, then GNOMAGEDDON She died behind the scenes.
As the name implies, in GNOMAGEDDON You casinolucki.co.uk had to manage gnomes. Only not fantasy, but garden. Sony San Diego I came up with six classes and three modes: the team battle to death, the cooperative struggle against the waves of opponents and the Raid is another cooperative, only with plot elements and tasks in the spirit of “Free the Combat Camera” or “Stole things from the barn”. For the successful completion of matches, players would be awarded with a loot for customization of their gnome.
In addition, another additional regime was planned. Gamers could collect babies and send them to tasks. There were no direct control over these tasks, so I had to sit and guess if the wards would cope with the order. If they coped, they brought with them useful items.
Monetization in GNOMAGEDDON The standard was planned: boxes with appearance, characters, amplifiers and other similar things.
On internal tests GNOMAGEDDON It seems to be met quite warmly, but only 11 people worked on the game at the peak. It was expected that multiplayer about gnomics will be released somewhere in 2017.
GNOMAGEDDON I died due to the failure Kill Strain. The latter, we recall, was a variation of "MOB" and started in July 2016. In addition, on Kill Strain hoped more, therefore, the Humanities also poured more actively into it. However, former anonymous employees Sony San Diego They believe that in failure Kill Strain It’s guilty Sony: Publisher, they say, too lazily promoted its own game.
However, Kill Strain They recognized the failure a couple of months after the start, so the game servers closed quickly enough-already in July 2017. Well, after her, she went to the trash and GNOMAGEDDON, Because the same part worked on it Sony San Diego, that above Kill Strain. In total, in September 2016, the studio lost about 40-50 employees. The game about gnomics was created for three years.
Previously, the DIDYOUKNOWGAMING channel? He also talked about unknown games about Superman and Daredevil.